Director - Artworks Lighting - Electronic Arts - Burnaby


Job description
Lighters play a crucial role in helping create atmosphere, add realism, tone and depth to games. Lighters add the lighting to a game environment to create atmosphere, add realism, tone, and depth. Lighters emphasize drama or narrative, and also establish and clarify location, weather, time of day, etc. Lighters execute their work by leveraging their technical knowledge as well as their strong sense of aesthetics to create lighting in environments that meet the expectations of the art director and run within budget of the game engine.
They need to use technical skill as well as their aesthetic judgement to create images that not only look good but are easy to render.

Lighters make sure there is consistency in lighting, colour balance, and mood between the various elements of a shot or scene in the game. When appropriate, they ensure the CG looks photo-realistic. Lighters emphasize drama or narrative, and also establish and clarify location, weather, time of day, etc. Lighters will be expected to respect and follow an established design theme for a sequence or project. They must be able to refer to the relevant production designs and apply that visual style as faithfully as possible, taking care to maintain continuity throughout the scene and game.

Skill Set\Knowledge Requirement:


Lighting Fundamental

• Solid knowledge of lighting fundamentals
• Able to create best practices for applying lighting functions and characteristics to support lighting objectives/goals
• Expert knowledge of CG lighting essentials
• Expert knowledge of game lighting fundamentals
• Proficient with HDR (IBL) lighting
• Solid understanding of linear workflow and tone-mapping
• Experienced with physically-based shading and rendering

Visual Target
• Expert understanding on long term and short term visual standard in CG industry
• Strong knowledge on shading\rendering techniques and the ability to apply them on lookdev\production
• Able to create a distinct lighting style and production plan to support Art Director
• Able to mentors senior artists\Lead artist to create style guide and supporting materials for visual targets or marketing events

Shading\Rendering
• In sync with the most innovative lighting and rendering technology
• Strong knowledge of technical constraints
• Ability to scope lighting production effort associated with integration of new tools/techniques.
• Able to clearly identify and communicate dependencies with other art disciplines, and game teams, associated with adoption of new rendering/lighting techniques

Workflow\Pipeline
• Broad knowledge of most tool use permutations and their efficiency for range of project types.
• Able to form subsequent tactical solutions for deployment, training and best practices.
• Commissions and guides specification of bespoke tools.
• Champions expert level usage and percolates through teams.

Communication\Collaboration
• Able to influence external groups to achieve goals across multiple projects
• Collaborates with Senior and Executive producers on product vision to be executed properly


Duties And Responsibilities

• Proactively works with lighting stakeholders to improve the quality and efficiency of the domain and encourages sharing at the studio level
• Collaborates with studio DDs, ADs, CG SUPs, lighting leads, and rendering SEs on steering the lighting development direction within the studios
• Work with Art Directors and CG supervisors to drive innovation and improve artist workflow
• Set studio-wide standards for review processes, texture creation and calibration
• Identifies the focus for lighting training and enables training opportunities for the studio; develop educational and training experiences relating to lighting/rendering for all levels of lighting artists.
• Identifies studio’s visual requirements and collaborates with 3rd party groups to test, and evaluate new products/techniques which are applicable to rendering/lighting domain
• Collaborates with game teams and central teams, as well as other craft directors, on developing strategies for common processes and toolsets across the studio

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, pension with company match and, of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality.
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